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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Commodore64

Test Drive 2 - The Duel

Test Drive 2 - The Duel
GenreRacing Sim
DeveloperDistinctive Software
PublisherAccolade
Released1989
Rating
Graphics:8.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
The Duel: Test Drive II is a car racing / simulator game initially released for the 16bit Amiga and Atari ST and later ported to the 8bit Amstrad CPC, Commodore 64, Sinclair ZX and MSX systems.
 
Review
Test Drive 2 - The DuelSTORY / GAMEPLAY
In The Duel: Test Drive II your goal is to finish first in a 1-on-1 super cars race and evade the police that initiates an APB every time you exceed speed limits. The game made its debut on the 16bit Amiga and Atari ST home computers. The Duel is the sequel to the first Test Drive and has more features based on its overall design. The game is played through the car's dashboard view. The main sports cars featured is the Ferrari F40 and the Porsche 959. The background is no longer the old brownish rocky cliff and the scenery presents a variety of different environments like forests and mountains. There are also lots of hazards throughout the races that you need to avoid otherwise you'll be making some serious damage to your car. Apart from racing against the computer, you also have the option to race against time. This time-trial helps you do a little practice with the car's controls before you race against the AI opponent. When racing, you not only have to beat the other super car but you must also race as fast as you to escape the police and reach to the next gas station; your car is equipped with a radar that can alert you every time a police car is near. The game is quite addictive and well presented and if you master its controls you will be playing it for hours!

GRAPHICS / SOUND
The Commodore version has really nice graphics with excellent colors and impressive car dashboard details taken from the original (Amiga) title. The speed and rpm indicators here are all mechanical, while the ZX, MSX and CPC versions use digital cockpit indicators. Also the backgrounds include most of the original details (i.e. highway signposts, mountains landscapes, some sky details etc) in contrast to its other 8bit competitors. The scrolling has a few glitches but overall the game runs smoother. The sound on the C64 is also impressive, featuring the original introductory tune with the driver starting the Porsche, followed by the Ferrari scene. The in-game sound features engine throttling, braking and crashing sound effects.
 
Screenshots
  • Test Drive 2 - The Duel
  • Test Drive 2 - The Duel
  • Test Drive 2 - The Duel
  • Test Drive 2 - The Duel
  • Test Drive 2 - The Duel
  • Test Drive 2 - The Duel
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC
MSX
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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